BlitzMax/Módulos: diferenças entre revisões

466 bytes adicionados ,  9 de dezembro de 2007
(Nova página: ===Módulos=== ====A==== #ACos #ASin #ATan #ATan2 #Abs #Abstract #AddHook #AllocChannel #AllocHookId #And #AppArgs #AppDir #AppFile #AppSuspended #AppTerminate #AppTitle #Asc #Assert...)
 
===Módulos=Categoria==
 
#Audio
====A====
#Audio samples
#Bank streams
#Banks
#BASIC Compatibility
#Blitz runtime
#BMP loader
#Direct3D7 Max2D
#Endian streams
#Event objects
#Event queue
#File system
#GameNet
#Graphics
#Hook functions
#Joystick
#JPG loader
#Key codes
#Lists
#LUA Core
#LUA Script Engine
#Math
#Max2D
#OGG Loader
#OpenGL 1.1
#OpenGL Graphics
#OpenGL Max2D
#Pixmaps
#PNG loader
#Polled input
#Ram streams
#Random numbers
#Socket streams
#Sockets
#StandardIO
#Streams
#System
#TGA loader
#Timers
#WAV loader
#ZLib compression
 
==Índice==
 
====A====
 
#ACos
#AutoMidHandle
 
====B====
 
#BankBuff
#Byte
 
====C====
 
#Case
#CurrentTime
 
====D====
 
#D3D7Max2DDriver
#DrawText
 
====E====
 
#EachIn
#ExtractExt
 
====F====
 
#False
#Function
 
====G====
 
#GCCollect
#GraphicsWidth
 
====H====
 
#HandleFromObject
#HostName
 
====I====
 
#If
#Int
 
====J====
 
#JoyAxisCaps
#JoyZ
 
====K====
 
#KeyDown
#keyHit
 
====L====
 
#LSet
#Lower
 
====M====
 
#MaskPixmap
#MoveMouse
 
====N====
 
#New
#Null
 
====O====
 
#Object
#Or
 
====P====
 
#PauseChannel
#Public
 
====Q====
====R====
 
#RSet
#RuntimeError
 
====S====
 
#Sar
#SwapLists
 
====T====
 
#TAudioSample
#Type
 
====U====
 
#UnlockImage
#Upper
 
====V====
 
#Var
#Varptr
 
====W====
 
#WaitChar
#WriteString
 
====X====
 
#XFlipPixmap
 
====Y====
 
#YFlipPixmap
 
====Z====
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