Tornando-se profissional em Blender 3D/Modelando um dado: diferenças entre revisões

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m limpeza da sintaxe; atualização de afluentes utilizando AWB
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m atualizando links p/ livros de Blender (que foram renomeados conforme Discussão:Tornando-se profissional em Blender 3D#Títulos dos livros sobre blender utilizando AWB
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Note: If you have chosen to subdivide the die twice, jump to Section "Creating Pips" and put bevel of 0.17 in order to have pip's edges length 0.34
 
[[Imagem:DieAnotherWay2.png]]<br>
 
=== Step 2 ===
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</blockquote>
<br>
[[Imagem:DieAnotherWay3b.png]]<br>
 
=== Step 3 ===
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[[Imagem:9 posiciones.jpg|341px]]<br>
[[Imagem:muescas y espacios.jpg|341px]]<br>
[[Imagem:medidas.jpg|341px]]<br>
 
=== Step 4 ===
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you will get something like this:<br> <font style="color:#888888">[User Note: Do you mean subsurf instead of subdiv?]</font>
* Noob note: On the side with 6 pips, I had a hard time getting the creases to work. It turned out to be because I selected in vertex mode when I selected the edges for creasing, and I tried to crease all 6 pips at once. This put crease values on the short vertical edges between the pips, which messed things up.
[[Imagem:DieAnotherWay14.png|200px]]<br>
 
* User Shortcut: To do them all at once with no repeating. However, order of operation has to change to make it work:
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the empty and press '''CTRL+TKEY''' and choose "TrackTo Constraint" from the list. Move the
empty back inside the die. You can edit constraints in the object tab ('''F7''').
Add a couple of lamps (both intensity 1) to get the scene like this or feel free to experiment with a more advanced lighting setup:<br>
 
<br>
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'''NUM0'''. Use the '''GKEY''' to pan across and rotate around the local axes
of the camera by pressing say '''RKEY''','''XKEY''','''XKEY''' to rotate in X-axis. To zoom in and out
press '''GKEY''', '''ZKEY''', '''ZKEY''' and then move your mouse forwards or backwards. Another useful keystroke (for pre-2.43 especially) to know is that when you are in camera view, pressing '''Gkey''' and then '''MMB''', movement will be constrained to the way you are facing. The '''mouse wheel''' zoom moves your view towards and away from the camera, without actually moving the position of the camera.<br>
 
You can also move the Camera in free "Fly" mode by going into the Camera view (press NUM0) and then Shift+F. Now you can "Fly" through the scene and use this setup the camera angle. Make sure that you keey the flying velocity very low by using the scroll wheels or -/+ buttons or the camera will be simply out of control.
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the render will come out as 400x300. For preview renders, don't turn on
OSA, which is anti-aliasing because it slows your renders down
significantly. Try to only use it for a final render.<br>
 
Another important point is to set the image format. This is done in the
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The output should now be looking something like this:<br>
[[Imagem:DieAnotherWay16.png|200px]]<br>
[[Imagem:DieAnotherWay15.png]]<br>
 
== Color ==