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Modeling the head==
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When you've got an acceptable shape for the legs, you should do something about that head. A little too spherical, isn't it?
Press the '''AKEY''' to clear your selection.
* Place the mouse cursor over the head and press the '''LKEY''': this selects the closest edge, face, or vertex, as well as all edges, faces, or vertices that are linked to it. The faces for the head and the faces for the body pass through each other; however, none of the vertices in the head are linked to any of the vertices of the body via an edge or a face.
Place the 3D cursor in the middle of the head ('''SHIFT-S''', ''Cursor → Selection'') or just set ''Median Point'' as Pivot ('''CTRL-,'''). Then press '''CTRL+ALT+S''' and scale on the Z-axis (blue handle of the 3D manipulator) in order to get a better shape. I think 1.5 is enough. Without using the 3D manipulator, remember that you need to press the '''ZKEY''' to restrict the scaling to the Z-axis only ( in both cases, '''CTRL''' snaps the values).
After elongating the head, you may find that it is too low or too high. To fix this, press the '''GKEY''' ( to move it) and the '''ZKEY''' ( to restrict the movement to the Z-axis). Play around with it a little until you like the result.
Note:''' another course of action would be to put the cursor ( and thus the 3D transform manipulator) at the underside of the head. That way the neck will keep the same length, while you can scale the head at will.''